Some stop-motion questions

(5 posts)

  1. ralck
    Member

    User has not uploaded an avatar

    I did a quick skim-through and didn't seem anything similar, so I thought I'd ask...

    So without getting into details, I'm going to have to be immobile for the next few days at least... depending if my toe is broken or not...

    Well, I've had a few ideas about trying my hand at clamation and other forms of stop-motion.  My question is... to use a system of 3-point lighting in a small scale like that, what kind of lights should I use?  Should I use lights I would normally use on a live-action shoot and just use stuff to diffuse them and cut down the light as much as possible?  Should I just use those lights as-is?  Should I get some sort of smaller lights... even using household lamps and white-balance in my camera?

    I want to light like film... I just don't know what kind of lights will work best for a small scale.  And just to give you an idea, I'm thinking the clay puppets will probably be between 1-2 feet tall.

    Also... I was thinking of going down to the local craft store and getting some modeling clay.  Will that be rigid enough to stay where I want it and still flexible enough to move?

    Posted 1 year ago # Login to Send PM
  2. D0n
    Member

    User has not uploaded an avatar

     I can offer you two peices of advice....

    one: the "Hardness" or "Softness" of light quality is dependant on one thing... The size of the lightsource, relative to the size of the subject.

    therefore a large lightsource (ie: the Sun) will give harder light on a distant subject (ie: a person on earth) than a smaller light closer to the subject (ie a softbox two feet from the subject). 

    so test out what you got to get the look you want. at the size you're looking at, halogen worklamps should be great!

    next item:

    your models.

    Clay works great as a skin, over a structure, but sucks structually speaking. 

    at the size you're talking about, I'd go this way:

    Bionicles, or toy action figures (Barbie, GI Blow, etc), use heavy copper wire and zip ties to reinforce the joints, then lay on layers of clay over top..... 

    Posted 1 year ago # Login to Send PM
  3. grinner
    Member

    grinner

    you'll find some sweet armature how-tos online with a quick search.

    If you build one right, man, your life will be easier and the end result will run circles around trying to make something work and not quiiiite gettin it to.

    Posted 1 year ago # Login to Send PM
  4. ralck
    Member

    User has not uploaded an avatar

    Thanks for the tips guys!

    I'll have to do some digging around and look at some tutorials to figure out what I want to use for skeletons.

    Posted 1 year ago # Login to Send PM
  5. grinner
    Member

    grinner

    bailing wire spun together works perfectly. yu can make the bones from wood. Where you leave gaps... those are joints.

    It'll be good for you to play without armatures at all first. You'll get a feel for plasticina this way.

    here are some ideas you can try with logos and such:

    http://grinnerhester.com/demoreel07.wmv

    Posted 1 year ago # Login to Send PM

RSS feed for this topic

Supported video provider:

youtube, myvideo, funnyordie, gametrailers, collegehumor, dailymotion, glumbert, liveleak, redtube, googlevideo, sevenload, metacafe, clipfish, vimeo

Search

Online

1 Member is online.
Derek_Sine